Ace Finley, Ed and Betsy
October 24th, 2011 By The Dave
Our NCFC 2011 Booth is now underway! Our first update introduces you to several characters. Please take a seat and say hello. They won’t bite! (Well okay, one of them might.)

Our NCFC 2011 Booth is now underway! Our first update introduces you to several characters. Please take a seat and say hello. They won’t bite! (Well okay, one of them might.)
Hello everybody! This is Mr. Mars here with my first post on the blog! It is a momentous occasion, and I am utterly thrilled to know you are all here to experience it with me.
It’s a delicate process to compile a concept art update, mainly because 99 percent of everything I do is strictly confidential. The concepts are meant for games, not for hype. It’s kind of frustrating in that manner, as all the really cool stuff that I’d love to show off has to be kept under wraps until the game’s release. Still, I think concept art is an interesting subject, and I’m sure none of you would object to more goodies- even if it’s just a taste of what’s to come.
In trying to come up with a way to spoil you all without spoiling you all, I have decided on 4 images to show off just three of the many types of concept art it’s my job to produce.

Hello, wonderful people!
This is stitch, and I am ready to give you some of the goods you’ve requested. I will apologize for the wait. We wanted to keep the updates diverse and the music updates were outnumbering the others. This is still cutting it close but I’ve wanted to show you a couple of tunes for a while now so here they are, along with the original pieces (which I encourage you to listen alongside to).
I’m posting this on Stitch‘s behalf while he’s away in Florida. We have a nice little treat for you guys today. Rather than just handing you a song, we’re revealing one of the more subtle systems that makes the game unique: the level-up jingles!
One of the most notable things about the Mother series has always been its music, and having the SNOBODYS on board has really been a blessing, making sure one of the most delicate features of the project is right where it needs to be. Stitch and I were having a conversation about how each character in Mother 3 had their own “instrument” for when they attacked, and how it really put some more soul into the game. After toying with this idea a little bit, I came up with the brilliant idea to expand on this, and this is one of the results.

Hey there everyone! It’s Gabe here, with my very first blog post! I’m here on behalf of the MOTHER 4 Art Team to showcase some of the work that Pik, Phones, and myself, have done. My initial write-up of this sounded very sarcastic (and I’m not used to doing this), so please, bear with me.